Rhinotaurs sunk this ancient town a great while ago. Wait, did it rise up again? This town needs to make up its mind.

The Lake (渦巻く湖 Uzumaku mizūmi?) is the fifteenth level in MediEvil. It was not remade for MediEvil: Resurrection. It features the sunken town of Mellowmede, destroyed by Rhinotaurs long ago.


Walkthrough by Mirrorstar

Walk off of the boat and read the FIRST BOOK.

The watchers sound bad there, but you want them to summon others if you want a full Chalice. You may come up short otherwise.

Be careful not to drop into the water here or you will lose what is in your life meter.

Walk up the stairs and follow the path. You will see orange creatures. You can kill them to get them out of the way, but they do not increase your Chalice percentage. Once you reach the corner, you will notice a wooden lever. You can hit the lever in order to move the corner so you can access other paths.

For now, just go left and follow that path. At the end of the path, you will notice a huge eyeball on the building to your right. That is a Watcher. You can try to kill it only while the eye is open, but I would suggest letting it see you to summon monsters. Killing a Watcher does not help your Chalice percentage. Watchers summon green monsters. Do not forget to use your shield to block blasts from those monsters.

Once on the ground, to the right you should see a dark, round mass on a wall that periodically spits out venom. You can kill it, but it will not help your Chalice percentage. There is also another Watcher on the wall in front of you.

Walk over to the right to find a third Watcher on a wall. You should also see doorways in a wall. To the left of those doorways, there is another round mass spitting out venom. To the right of those doorways, partially hidden behind the building, is a BAG OF COINS. Walk the path leading out over the water here to get the EARTH RUNE. Then, go back to the two doorways in the wall.

Enter either doorway as they both lead to the same room. Walk towards the Energy Vial and jump into the next room to take the ENERGY VIAL. Exit the room. Right next to that exit is a GARGOYLE. Speak with it. You will notice the exit for this whole area is here, but it is closed for now since you do not have the rune you need yet.

Turn so the Gargoyle is behind you, then walk forward. You should see a Watcher ahead. There is also a mass that spits venom off to the right. Jump into the boat and take the CHAOS RUNE.

Go back into the doorway next to the Gargoyle. Jump back into the shallow water and exit this room through one of the two doorways. From as you leave that room, go left and back to the path over there. Follow it back to the corner with the lever.

Hit the lever twice. With the path you just walked behind you, go to the left. You will find a BAG OF COINS outside of a closed gate. If the green monsters fall into the water from the path, they may jump back out so you can still kill them.

Return to the corner with the lever. With the path with the closed gate behind you, go to the left. This leads you to a winding path which leads to a circular path.

Once you reach the circular path around a whirlpool, start by going to the left. You will find the first path to the left leads you to a FOUNTAIN. Continue on the circle. The second path from the circle leads to a hand that wants the Time Rune. Here you will also find a Watcher. The third path from the circle leads to a hand that wants the Earth Rune, and another Watcher. Walk into the green hand to use the Earth Rune. The fourth path from the circle leads you to the TIME RUNE and the SECOND BOOK.

The fifth path from the circle leads you to a hand that wants the Chaos Rune, and a Watcher. Walk into the red hand to use the Chaos Rune. (You may want to walk around the whole circle again to make sure you killed all the green monsters.) Continue and pass where you entered, pass the path with the Fountain, and approach the gray hand to use the Time Rune.

Once all three machines are working, the whirlpool will freeze. Drop down into it. Where you land, you find a SILVER SHIELD in a chest. Follow the path to find a BAG OF COINS, an ENERGY VIAL, another ENERGY VIAL, another BAG OF COINS, and yet another BAG OF COINS.

At the end of the path is a room with the Chalice which you cannot take yet. Walk up to exit the room. Be careful as you emerge not far from the water and there is a Watcher just outside. Once you are back on the ground, notice the mass on the wall which spits venom. Pick up the BAG OF COINS not far from that mass.

Walk the wooden path over to the other side. You immediately find another mass, on the wall, spitting venom. Turn the corner to find a MERCHANT GARGOYLE. Walk past the Merchant Gargoyle and past the wooden path until you find a stone structure on your right. Enter it, but be careful not to fall in the water. Inside is a CHEST OF COINS.

Walk to the skull of a dead fish. Follow the wooden fence and walk through to find another mass, which spits venom, on the wall. (The Watcher can see you here.) Then, on that side of the fence where you found the mass, walk into the structure next to the water to find a switch. Hit the switch to raise the gate on the path leading away from this area.

Return to the side of the fence with the dead fish. It is near a doorway in the wall. Enter the doorway to find a Watcher. Go left from the Watcher to get the STAR RUNE, but be careful because there are two masses, that spit venom, on the top wall and one mass on the left wall.

You should have enough for the Chalice. Follow the path near the Merchant Gargoyle. Enter the house that is close to the water. Take the CHALICE. Exit the house and follow the path back to the Merchant Gargoyle. Then, take the path to the right.

Hit the lever, at the corner, twice. With the path with the gate behind you, go to the right. Once on the ground, go to the right. Find the two doorways in the wall and enter one. Proceed into the drier room and exit the room. Walk into the yellow hand to use the Star Rune and exit this level.

Locations and landmarks

Main article: Locations in The Lake


Main article: MediEvil books
Book 1

You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others.

Book 2

The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters.

You will need all of the Rune keys to activate the magical machines.

Book of Gallowmere


Elephant Dragons

Subaquaticus Pachydermis Draconis - truly one of Nature's marvels and found nowhere on Earth, other than the grand lakes of Gallowmere! These peaceful creatures are the product of a chance encounter between an elephant and a dragon. Truly - love knows no bounds!

Merchant Gargoyles

Even in medieval times, there were vending machines designed to part a foolish hero from his gold.

Clever customers may qualify for a discount... just don't ask the merchant how he acquires his wares.

Information Gargoyles

Can you imagine how boring it would be to be a sentient being - wise even - and be stuck permanently to a brick wall? No wonder these guys are grumpy.

They pass time by eavesdropping, gossiping, and bad-mouthing any bizarre looking adventurers that might pass by.


Fish Monsters

These floundering fiends lure naive fishermen near the water, before dragging them screaming into the watery depths.

There's no such thing as an easy meal in Gallowmere. Not for humans at least.


Hired mussel. The Guardians of Gallowmere should really shell out more clams for their services. Nevertheless, these barnacles still stick around.

Guardians of Mellowmede

These aquatic abnormalities found a home in the sunken town of Mellowmede.

Here, they spend their days performing ritualistic sacrifices to a malevolent elder deity... probably best not to get involved, I'd say.




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