“ | Zarok conducts his evil wizardly duties here. Try not to disturb the imps during their routine cleaning duties. And please take off your shoes. | ” |
The Entrance Hall (ザロック城 Zarokku-jō ) is the twentieth level of MediEvil. It was not remade in MediEvil: Resurrection.
Walkthrough[]
Walkthrough by Mirrorstar[]
On the right, you find the FIRST BOOK. On the left, you find a GARGOYLE.
As you enter the circular room, make sure you kill all the Imps before you drop down to the floor. Exit the room by going down the hall.
When you have a choice, go to the left. You will find a FOUNTAIN and stairs going downward. Go down the spiral stairs. At the bottom of the stairs, you will find a MERCHANT GARGOYLE. Exit this room in the upper right. You find the exit to this level, but do not leave. Just kill the Imps. Then, go back upstairs. Run back up the hall, and this time, go to the right.
After going down some stairs, you will find a room with a waterfall. Be careful as thieving Imps are here. Such Imps do not hold torches. If your weapon is stolen, quickly kill the Imp who took it to get it back as you do not want the nasty Imp running away and out of the room with it. You should then be able to take the CHALICE which is here. You also find the SECOND BOOK and the THIRD BOOK here.
Go back up the stairs and through the hall and go down the left hall again. Go back down the spiral stairs and exit this level.
Book of Gallowmere[]
Friendlies[]
Can you imagine how boring it would be to be a sentient being - wise even - and be stuck permanently to a brick wall? No wonder these guys are grumpy.
They pass time by eavesdropping, gossiping, and bad-mouthing any bizarre looking adventurers that might pass by.
Even in medieval times, there were vending machines designed to part a foolish hero from his gold.
Clever customers may qualify for a discount... just don't ask the merchant how he acquires his wares.
Enemies[]
Back in Peregrin's day, Imps were often kept as household servants. Sadly, those were cruel times, and many Imps were treated very poorly by their masters.
Really, it was no surprise when these cunning little creatures formed a secret alliance with Zarok.
On the morning of the Battle of Gallowmere, every last one of King Peregrin's men awoke to find his House Imp gone, and along with them, every last undergarment in the kingdom. Never before had an army's charge been so devastatingly broken before battle had even begun!
Books[]
- Main article: MediEvil books
Book 1[]
Those mischievous Imps have been at Zarok's spell books again. They're shielded by magic, the naughty creatures!
Book 2 - SPELL BOOK[]
Contents
Raising the dead - pg5
Putting a town to sleep - pg71
Looking good for the over 400s - pg136
Robbing people of their free will - pg207
Summoning demons - pg268
Card tricks - pg298
Book 3 - The Secret Diary of Zarok[]
100 years I've spent in exile, using my anger to keep me warm, feeding off my suffering, relaxing with my angst. But soon they will pay, all of them - including Fortesque. He thwarts my first plan to conquer Gallowmere and then posthumously claims to have killed me! When I find him I'm going to get medieval on his bony behind. I never liked him anyway, always hanging around the court, interfering: 'Where are you going with that dead cat, Zarok', 'Where did you find that brain, Zarok?'. Wretched busybody.
Related trophies[]
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![]() Fry a dozen Imps with Lightning. |
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![]() Lose, then recover your weapon from an Imp. |
Gallery[]
Trivia[]
- Jason Wilson listed imagery from the film Der Golem as inspiration for Zarok's study.[1]
References[]
- ↑
Jason Wilson, Reference and inspiration for the game MediEvil on Facebook. Published November 3, 2014.
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