The Ghost Ship is the nineteenth level in MediEvil. Routes for each category are included under the sections below:
This level is skipped in Any% by using the Level Loop glitch. This is the only instance of the glitch in the game where the inventory glitch is not used alongside it. Skip all the cutscenes and dialogue for the level to begin.
Level Loop - Explanation by Alowishus
This loop is slightly harder than the Enchanted Earth loop - as it can be a bit more inconsistent, but generally it isn't too bad. What you need to do is, when the level starts, run up to the crows nest. Try to move in such a way that you don't dash into the skeletons to make them follow you up to the top of the nest. From here, it's advisable to watch the video. What you then need to do is Daring Dash and jump towards the railing / rope. If you do this correctly, you will get forced over the rope and down below. You see me trying to do this and actually getting stopped by the railing.
What is happening here is that you are jumping out of bounds. Sometimes, when you jump over the railing you will go straight out of bounds. Other times you will land below on the deck, but if you keep trying to jump off the deck and overboard you will get overboard and out of bounds. Sometimes you will just land on the deck and can't get out, in that case you need to go and try to jump out again.
Once you are falling out, you need to hold and right. Keep holding this until the screen goes black. As soon as the screen goes black, hold down and right and count to three, then go back to holding right. If you do this correctly, you will land behind where the Captain sits in the boss fight and just run up to the wheel to finish the level.
If you have done it incorrectly, you will land in the boss area but there will be no boss and the door will be shut - that's a reset. You can also land and get stuck in the ship, that's also a reset. It can be a good idea to save before this level incase a reset is needed.
If you watch the video above you can hear me speaking out loud the timing for the down-right count. You can also see me falling to the deck below and still jumping out of bounds.
This follows the route of 100% and Max%, but thechalice is not needed. All non-essential enemies are ignored.
100% (Glitchless) & Max% (Glitchless)
The chalice needs to be collected. Therefore, no level loop in glitched categories.