Gallowmere Historia
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|headquarters = Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
 
|headquarters = Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
 
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
 
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game company based in the village of Great Shelford near Cambridge. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.
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|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game publishing and development company based in the village of Great Shelford near Cambridge. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.
   
 
==History==
 
==History==
Millennium Interactive was legally incorporated on July 27, 1989 under the name Starclear Software Ltd. Not long after the company became known as Logotron Entertainment Ltd.<ref name="incorporation"/>
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The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021}}</ref>
   
 
In 1993, Steve Grand began developing a project based on artificial life.{{cite}}
 
In 1993, Steve Grand began developing a project based on artificial life.{{cite}}

Revision as of 23:23, 23 July 2021

Millennium Interactive was a video game publishing and development company based in the village of Great Shelford near Cambridge. It was responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The first MediEvil began development in 1995, prior to Millennium's acquisition by Sony in 1997.

History

The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.[1] Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.[1] By 1992, it became Millennium Interactive due to a management buyout.[1][4]

In 1993, Steve Grand began developing a project based on artificial life.[citation needed]

In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.[citation needed]

On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to SCE Cambridge Studio.[2][5] This allowed Sony to acquire MediEvil.

References

  1. 1.0 1.1 1.2 1.3 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
  2. 2.0 2.1 Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15, 2021.
  3. CyberLife Enquiries on CyberLife. Published June 7, 1997. Retrieved July 23, 2021.
  4. The Origins of CyberLife on Biota.org. Published April 12, 2000. Retrieved July 24, 2021.
  5. TwitterIcon Jason Wilson on Twitter. Published January 1, 2017. Retrieved May 15, 2021.

External links